Pursuit Games | Games Played in Mandal | Games Played Sitting Down | Individual Games | Physical Contact Games | Two Team Games | Dand Games
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Agni Kund | Chakra | Dand Daud | Ghar Javo | Khajanekee Raksha | Kramaank Badal | Langdo mey Spardha | Mandal Daud Ghode Par Savaari | Mandal Jodi Mey Kho | Nak Pakado | Namaste | Sathi Dhoondhanaa | Shvas Rudhi | Unapekshit Langadi
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Name |
Agni
Kund |
Hindi |
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Area |
Rectangle |
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Square |
|
Circle |
ü |
Meaning |
Sacrificial
fire |
Aim |
For
the s’sevaks to avoid stepping in the agni kund. |
Description |
There
will be a small circle which will act as the agni kund, and gathered around
in a circle will be the s’sevaks holding adjacent s’sevaks hands. When
kuru is given, the s’sevaks will try to pull/push each other into the agni
kund. Those s’sevaks who step in the kund will be out of the game, or the
pair of s’sevaks who broke the link will be both out of the game. The game
will continue until one s’sevak survives from stepping in the kund, and
he
will be the winner. |
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Name |
Chakra |
Hindi |
|
Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Round
disc |
Aim |
The
aim is for the s’sevaks to remain in the chakra. |
Description |
All
s’sevaks will get together to form a circle. They will hold adjacent s’sevaks
hands and stand only on their heels. When kuru is given, the chakra will
rotate around as fast as possible. Those s’sevaks who touch their palms
of their feet on the ground or the link between two s’sevaks breaks will
be out of the game. The last s’sevak left will be the winner. |
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Name |
Dand
Daud |
Hindi |
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Area |
Rectangle |
|
Square |
|
Circle |
|
Meaning |
Race
with a Dand |
Aim |
For
one team to pass the dand round the circle as quickly as possible, and
place the dand in their opponents circle |
Description |
Two
teams will form a large circle each. The circles will be adjacent to each
other. Each team will have a dand each. When kuru is given the dand will
be passed from one s’sevak to another s’sevak until the dand reaches the
starting s’sevak again. As soon as he gets the dand again he will throw
it in the opponents circle. The team who manages to throw the dand in their
opponents circle first will be the winners. |
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Name |
Ghar
Javo |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Go
home |
Aim |
For
s’sevaks to go to a vacant home |
Description |
Initially,
all s’sevaks will be standing on the edge of the area, and in front of
them a marker will be placed which will act as a house. There will also
be a house in the centre of the area which will be initially empty. When
kuru is given, each s’sevak will vacate their home and go to another home.
However, they can’t go to their immediate neighbours house, i.e. the adjacent
houses. Whilst the game is going on the shikshak will remove one house
at a time, so there will less houses to go around for each s’sevak. Those
s’sevaks without a house will be out of the game. |
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|
Name |
Khajanekee Raksha
|
Hindi |
|
Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Protect
the treasure |
Aim |
For
teams of s’sevak to protect the object (treasure) from the other s’sevaks |
Description |
Three
circles will be drawn within each other i.e small circle within a medium
circle which will be in a large circle. An object (treasure) with one s’sevak
will be placed inside the small circle. Other s’sevaks in the same team
will be distributed within the medium sized circle. Their objective will
be to protect the treasure by insuring the opposing team s’sevaks do not
enter their area by pushing and pulling them away.. |
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Name |
Kramaank Badal
|
Hindi |
|
Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Change
Numbers |
Aim |
Aim
for the s’sevak in the centre of the circle to grab one of the vacant spots
when two s’sevaks are changing places |
Description |
Initially,
one s’sevak will be in the centre of the circle, whilst the rest of the
s’sevaks will be on the circle, and each will have a number. When the shikshak
shouts out two numbers the s’sevaks with those numbers will quickly change
places. When they changing places the s’sevak in the centre will try to
grab one of the vacant positions. The s’sevak who is left without a place
to go will end up in the middle of the circle, and he will wait for the
shikshak to shout out another two numbers. |
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|
Name |
Langdo mey Spardha |
Hindi |
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Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Hopping
Competition |
Aim |
For
the s’sevaks to get as many objects from the centre of the circle |
Description |
Initially,
all s’sevaks will be one leg on the perimeter of the circle. There will
be a number of objects in the centre of the circle. When kuru is given,
each s’sevak will hop to the centre of the circle, grab one object and
will return to their place. They will leave the object there before going
for another object. Note, s’sevaks have to be hopping all the time, and
they can only pick one object at a time. The s’sevak with the most objects
will be the winner. |
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|
Name |
Mandal Daud Ghode Par Savaari
|
Hindi |
|
Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Run
around the circle and mount the horse |
Aim |
For
one of the s’sevak in the pair to run round a circle and then climb on
the back of his partner before the others |
Description |
Initially,
all pairs of s’sevaks will stand on the perimeter of the circle, with one
of the s’sevak on the back of his partner. When kuru is given, the s’sevaks
on the back of their partner will dismount, run around the circle, and
when they reach they will go underneath their partner’s legs before mounting.
The last s’sevak to do this will swap with their partner. If the pair has
already swapped then they will be out of the game. The game will continue
until, only one pair is left, and they will be the winners. |
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|
Name |
Mandal Jodi Mey Kho |
Hindi |
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Area |
Rectangle |
|
Square |
|
Circles |
ü |
Meaning |
Kho
Kho in pairs in a circle |
Aim |
For
the catcher to catch the free running s’sevak. |
Description |
S’sevaks
will be standing in a circle, with one s’sevak behind his partner, and
all s’sevaks facing the centre of the circle. There will one catcher who
will be outside the circle and the free running s’sevak inside the circle.
When kuru is given the catcher will try to catch the s’sevak. The free
running s’sevak will avoid getting caught by standing in front of a pair
of s’sevak, and clapping once. As soon he claps the second of the pair
s’sevak will get chased by the catcher, and he will be the new free running
s’sevak. The previous free running s’sevak will be paired with the lone
s’sevak, who will now stand behind. The game will continue until the s’sevak
gets caught or stabha is given. |
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Name |
Nak Pakado |
Hindi |
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Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Hold
the nose |
Aim |
For
the catcher to touch anyone who is not holding their nose |
Description |
Initially,
all s’sevaks will be standing on the circle facing the centre with catcher
in middle of the circle. The s’sevaks will be holding their nose by first
placing their arm underneath one leg. When kuru is given, the catcher will
touch any s’sevaks not holding their nose. The s’sevak who gets caught
first will take the catcher place. |
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Name |
Namaste |
Hindi |
|
Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Greetings |
Aim |
For
the runner to grab a vacant position on the circle |
Description |
Initially,
all s’sevaks will sitting down in a circle facing the centre, except one
s’sevak who will be running around the circle. When kuru is given, he will
touch one s’sevak, and continue to run around the circle. The touched s’sevak
will start to run in the opposite direction, so leaving a vacant position
on the circle. When they meet they both have to say Namaste, then try to
get to the vacant position. The s’sevak who doesn’t get the vacant spot
will continue running, and will touch some other s’sevak and try to grab
his position. The game will continue until stabha is given. |
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|
Name |
Sathi
Dhoondhanaa
|
Hindi |
|
Area |
Rectangle |
|
Square |
|
2 Circles |
ü |
Meaning |
Find
your partner |
Aim |
For
a pair of s’sevaks to get to the circle first. |
Description |
Initially,
the pairs of s’sevaks will stand on the perimeter of the circle. One of
the pair will stand on the inner circle, whilst the other pair will stand
on the outer circle. When kuru is given, the s’sevaks on the inner circle
will go round the circle clockwise, whilst s’sevaks on the outer circle
will go round anti-clockwise. When the pair of s’sevaks meet again they
will quickly go to the centre of the circle. The last pair to get to the
centre will be out of the game. The game will continue until, only one
pair is left, and they will be the winners. |
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|
Name |
Shvas Rudhi |
Hindi |
|
Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Controlled
breathing |
Aim |
For
the s’sevaks to hold their breadth whilst doing a full circle. |
Description |
All
s’sevaks will stand in a circle. Turn by turn each s’sevak will run the
circle once, whilst saying kabaddi-kabaddi in one breadth. Those s’sevaks
who do not manage it will be out of the game. The shikshak will now decide
for the next round whether the surviving s’sevaks should go round twice
or go round a larger circle. After a number of rounds, the surviving s’sevak(s)
will be the winner(s). |
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|
Name |
Unapekshit Langadi
|
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Unexpected
hopping |
Aim |
For
one team to catch all the s’sevaks in the other team whilst hopping |
Description |
One
team will be inside the area, and another team will be outside the area.
The s’sevaks in the team outside the area will each have a number. When
a number is shouted out by the shikshak the s’sevak with that number will
enter the area hopping and will try to catch as many s’sevaks as possible
before returning back to his position. The shikshak will shout out another
number and another s’sevak will enter the area. Any s’sevaks caught or
who steps outside the area will be out of the game. |
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