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Games
Surya Namaskar
Samata

Yogasana:

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*Sitting
*Supine
*Prone


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Games Played in Mandal

Pursuit Games  |  Games Played in Mandal  |  Games Played Sitting Down  |  Individual Games  |  Physical Contact Games  |  Two Team Games  |  Dand Games

Agni Kund  |  Chakra  |  Dand Daud  |  Ghar Javo  |  Khajanekee Raksha  |  Kramaank Badal  |  Langdo mey Spardha  |  Mandal Daud Ghode Par Savaari  |  Mandal Jodi Mey Kho  |  Nak Pakado  |  Namaste  |  Sathi Dhoondhanaa  |  Shvas Rudhi  |  Unapekshit Langadi


Name Agni Kund Hindi  
Area Rectangle   Square   Circle ü
Meaning Sacrificial fire
Aim For the s’sevaks to avoid stepping in the agni kund.
Description There will be a small circle which will act as the agni kund, and gathered around in a circle will be the s’sevaks holding adjacent s’sevaks hands. When kuru is given, the s’sevaks will try to pull/push each other into the agni kund. Those s’sevaks who step in the kund will be out of the game, or the pair of s’sevaks who broke the link will be both out of the game. The game will continue until one s’sevak survives from stepping in the kund, and he will be the winner.


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Name Chakra Hindi  
Area Rectangle   Square   Circle ü
Meaning Round disc
Aim The aim is for the s’sevaks to remain in the chakra.
Description All s’sevaks will get together to form a circle. They will hold adjacent s’sevaks hands and stand only on their heels. When kuru is given, the chakra will rotate around as fast as possible. Those s’sevaks who touch their palms of their feet on the ground or the link between two s’sevaks breaks will be out of the game. The last s’sevak left will be the winner.


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Name Dand Daud Hindi  
Area Rectangle   Square   Circle  
Meaning Race with a Dand
Aim For one team to pass the dand round the circle as quickly as possible, and place the dand in their opponents circle
Description Two teams will form a large circle each. The circles will be adjacent to each other. Each team will have a dand each. When kuru is given the dand will be passed from one s’sevak to another s’sevak until the dand reaches the starting s’sevak again. As soon as he gets the dand again he will throw it in the opponents circle. The team who manages to throw the dand in their opponents circle first will be the winners. 


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Name Ghar Javo Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Go home
Aim For s’sevaks to go to a vacant home
Description Initially, all s’sevaks will be standing on the edge of the area, and in front of them a marker will be placed which will act as a house. There will also be a house in the centre of the area which will be initially empty. When kuru is given, each s’sevak will vacate their home and go to another home. However, they can’t go to their immediate neighbours house, i.e. the adjacent houses. Whilst the game is going on the shikshak will remove one house at a time, so there will less houses to go around for each s’sevak. Those s’sevaks without a house will be out of the game.


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Name Khajanekee Raksha Hindi  
Area Rectangle   Square   Circle ü
Meaning Protect the treasure
Aim For teams of s’sevak to protect the object (treasure) from the other s’sevaks
Description Three circles will be drawn within each other i.e small circle within a medium circle which will be in a large circle. An object (treasure) with one s’sevak will be placed inside the small circle. Other s’sevaks in the same team will be distributed within the medium sized circle. Their objective will be to protect the treasure by insuring the opposing team s’sevaks do not enter their area by pushing and pulling them away..


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Name Kramaank Badal Hindi  
Area Rectangle   Square   Circle ü
Meaning Change Numbers
Aim Aim for the s’sevak in the centre of the circle to grab one of the vacant spots when two s’sevaks are changing places
Description Initially, one s’sevak will be in the centre of the circle, whilst the rest of the s’sevaks will be on the circle, and each will have a number. When the shikshak shouts out two numbers the s’sevaks with those numbers will quickly change places. When they changing places the s’sevak in the centre will try to grab one of the vacant positions. The s’sevak who is left without a place to go will end up in the middle of the circle, and he will wait for the shikshak to shout out another two numbers.


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Name Langdo mey Spardha Hindi  
Area Rectangle   Square   Circle ü
Meaning Hopping Competition
Aim For the s’sevaks to get as many objects from the centre of the circle
Description Initially, all s’sevaks will be one leg on the perimeter of the circle. There will be a number of objects in the centre of the circle. When kuru is given, each s’sevak will hop to the centre of the circle, grab one object and will return to their place. They will leave the object there before going for another object. Note, s’sevaks have to be hopping all the time, and they can only pick one object at a time. The s’sevak with the most objects will be the winner.


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Name Mandal Daud Ghode Par Savaari Hindi  
Area Rectangle   Square   Circle ü
Meaning Run around the circle and mount the horse
Aim For one of the s’sevak in the pair to run round a circle and then climb on the back of his partner before the others
Description Initially, all pairs of s’sevaks will stand on the perimeter of the circle, with one of the s’sevak on the back of his partner. When kuru is given, the s’sevaks on the back of their partner will dismount, run around the circle, and when they reach they will go underneath their partner’s legs before mounting. The last s’sevak to do this will swap with their partner. If the pair has already swapped then they will be out of the game. The game will continue until, only one pair is left, and they will be the winners.


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Name Mandal Jodi Mey Kho Hindi  
Area Rectangle   Square   Circles ü
Meaning Kho Kho in pairs in a circle
Aim For the catcher to catch the free running s’sevak.
Description S’sevaks will be standing in a circle, with one s’sevak behind his partner, and all s’sevaks facing the centre of the circle. There will one catcher who will be outside the circle and the free running s’sevak inside the circle. When kuru is given the catcher will try to catch the s’sevak. The free running s’sevak will avoid getting caught by standing in front of a pair of s’sevak, and clapping once. As soon he claps the second of the pair s’sevak will get chased by the catcher, and he will be the new free running s’sevak. The previous free running s’sevak will be paired with the lone s’sevak, who will now stand behind. The game will continue until the s’sevak gets caught or stabha is given.


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Name Nak Pakado Hindi  
Area Rectangle   Square   Circle ü
Meaning Hold the nose
Aim For the catcher to touch anyone who is not holding their nose
Description Initially, all s’sevaks will be standing on the circle facing the centre with catcher in middle of the circle. The s’sevaks will be holding their nose by first placing their arm underneath one leg. When kuru is given, the catcher will touch any s’sevaks not holding their nose. The s’sevak who gets caught first will take the catcher place. 


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Name Namaste Hindi  
Area Rectangle   Square   Circle ü
Meaning Greetings
Aim For the runner to grab a vacant position on the circle
Description Initially, all s’sevaks will sitting down in a circle facing the centre, except one s’sevak who will be running around the circle. When kuru is given, he will touch one s’sevak, and continue to run around the circle. The touched s’sevak will start to run in the opposite direction, so leaving a vacant position on the circle. When they meet they both have to say Namaste, then try to get to the vacant position. The s’sevak who doesn’t get the vacant spot will continue running, and will touch some other s’sevak and try to grab his position. The game will continue until stabha is given. 


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Name Sathi Dhoondhanaa Hindi  
Area Rectangle   Square   2 Circles ü
Meaning Find your partner
Aim For a pair of s’sevaks to get to the circle first.
Description Initially, the pairs of s’sevaks will stand on the perimeter of the circle. One of the pair will stand on the inner circle, whilst the other pair will stand on the outer circle. When kuru is given, the s’sevaks on the inner circle will go round the circle clockwise, whilst s’sevaks on the outer circle will go round anti-clockwise. When the pair of s’sevaks meet again they will quickly go to the centre of the circle. The last pair to get to the centre will be out of the game. The game will continue until, only one pair is left, and they will be the winners.


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Name Shvas Rudhi Hindi  
Area Rectangle   Square   Circle ü
Meaning Controlled breathing
Aim For the s’sevaks to hold their breadth whilst doing a full circle.
Description All s’sevaks will stand in a circle. Turn by turn each s’sevak will run the circle once, whilst saying kabaddi-kabaddi in one breadth. Those s’sevaks who do not manage it will be out of the game. The shikshak will now decide for the next round whether the surviving s’sevaks should go round twice or go round a larger circle. After a number of rounds, the surviving s’sevak(s) will be the winner(s).


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Name Unapekshit Langadi Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Unexpected hopping
Aim For one team to catch all the s’sevaks in the other team whilst hopping
Description One team will be inside the area, and another team will be outside the area. The s’sevaks in the team outside the area will each have a number. When a number is shouted out by the shikshak the s’sevak with that number will enter the area hopping and will try to catch as many s’sevaks as possible before returning back to his position. The shikshak will shout out another number and another s’sevak will enter the area. Any s’sevaks caught or who steps outside the area will be out of the game.


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