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Games
Surya Namaskar
Samata

Yogasana:

*Standing
*Sitting
*Supine
*Prone


Yoga Modules:


Other Yoga postures

Games Played Sitting Down

Pursuit Games  |  Games Played in Mandal  |  Games Played Sitting Down  |  Individual Games  |  Physical Contact Games  |  Two Team Games  |  Dand Games

Aakash Panee Jameen Agni  |  Aisaa Karo Vaisaa Karo  |  Andhene Vastu Rakhanaa  |  Ghodaa Paanee  |  Khambese Bacho  |  Khayenge  |  Pattar Girana  |  Neer Teer  |  Netaa Pahachaano  |  Nischit Antar  |  Prasnottarse Netaa Pahachaano  |  Ramkrushna  |  Sangh Khel  |  Vyakti Pahachaano  |  Viparit Sankhya


Name Aakash Panee Jameen Agni Hindi  
Area Rectangle ü Square ü Circle ü
Meaning ‘Aakash’ - sky, ‘Panee’ - water, ‘Jameen’ - ground, ‘Agni’ - fire
Aim For each s’sevak to name a living being.
Description One s’sevak will go to each s’sevak and say either aakash, panee, jameen or agni. The s’sevaks have to reply by naming a living being. For example, if s’sevaks says Panee then s’sevaks can reply by saying maghar (crocodile). S’sevaks cannot say fish, because there many different species of fish. S’sevaks have to be specific. Also, they should not reply if Agni is said, because no living being is alive in fire. If any s’sevaks makes a mistake they will be out of the game. 


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Name Aisaa Karo Vaisaa Karo Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Do it this way or that way
Aim To only follow the shikshaks actions when he says Aisaa Karo
Description Shikshak will shout Aisaa Karo or Vaisaa Karo and does an action like raise both his hands. S’sevaks follow his actions only if he says Aisaa Karo. Those s’sevaks who does the action in vaisaa karo or don’t do the action in aisaa karo will be out of the game. 


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Name Andhene Vastu Rakhanaa Hindi  
Area Rectangle ü Square ü 2 Circles ü
Meaning Andhene - blind-person, Vastu - objects, Rakhanaa - place
Aim For each s’sevak to pace an object in a small circle whilst blind-folded.
Description All s’sevaks will on the perimeter of a large circle. Turn by turn each s’sevak will be blind-folded, and will be asked to place an object inside a smaller circle. Those s’sevaks who fail place the object inside the smaller circle will be out of the game.


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Name Ghodaa Paanee Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Ghoodaa - horse, Paanee - water
Aim For the Ghodaa to go for the water
Description The game is played in pairs. One s’sevak will make a fist, but with the thumb sticking out upwards. This will act like a horse. The other s’sevak will hold his hands together in namaste position, and rubbing the palms of his hands continuously. This will act as water. The horse and water will be fairly close together. When kuru is given, the horse will try to go for the water, by slapping his opponent’s back of the hand. If the horse gets the water then they retain their original position and roles, and the game will continue, otherwise the roles will be reversed.


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Name Khambese Bacho Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Khambese - pillar, Bacho - survive
Aim To avoid getting crushed by a s’sevak
Description Initially, all s’sevaks will be sitting down tightly in a circle, with their legs stretched out towards the centre of the circle. One s’sevak will stand in the centre of the circle in a rigid position (as if he were a pillar) with hands on his sides. When kuru is given, the s’sevak in the centre will fall gently towards the s’sevaks whilst still in the rigid form. The other s’sevaks will push him away so avoiding getting crushed. If any s’sevak cannot push the s’sevak away, then he will swap with him.


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Name Khayenge Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Khayenge - I can eat !
Aim To avoid getting caught out with items which are not edible
Description Shikshak will shout items to s’sevaks at a time, which are edible. The s’sevak will respond by saying Khayenge and doing eating action. If when shikshak shouts an item which is not edible and the s’sevaks says Khayenge or does eating action then he will be out of the game.


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Name Pattar Girana Hindi  
Area Rectangle ü Square ü Circle  
Meaning Pattar - pebble, Girana - drop
Aim To force other s’sevaks to drop their pebble.
Description All s’sevaks will have a their right arm stretched out with a pebble lying on their right palm. Their left arm will remain behind their body. When kuru is given, each s’sevak will use their sides of the body to push other s’sevaks to force the pebble to drop out of their palm. The last s’sevak left with the pebble still in their palm will be the winner.


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Name Neer Teer Hindi  
Area Rectangle ü Square ü Circle  
Meaning  
Aim To follow the shikshak’s instructions when he shouts out either Neer or Teer.
Description Initially, all s’sevaks will stand outside the circle. When shikshak shouts out Neer everyone will jump forward inside the circle. When Teer is shouted out then everyone jumps backward outside the circle. You don’t do the action if the same order is given successively. Those s’sevaks who makes a mistake will be out of the game.


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Name Netaa Pahachaano Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Netaa means leader and Pahachaano means identify.
Aim To identify the leader
Description One s’sevak will be the leader, and another s’sevak will try to identify who the leader is. He will be asked to close his eyes, so the leader can be chosen. When kuru is given, the leader will start to clap or pat his head etc, and the rest of the s’sevaks will follow his actions. The lone s’sevak will try to find out who the leader is.


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Name Nischit Antar Hindi  
Area Rectangle ü Square   Circle  
Meaning Nischit - determine, Antar - distance
Aim For one s’sevak to track down other s’sevaks.
Description One s’sevak will be blind-folded. He will ask each s’sevak to take 3 to 8 steps in any direction. After the s’sevak has done that, then he will also take the same number of steps. Once he finishes his last step, he will reach out and try to touch the s’sevak. If he touches the s’sevak then that s’sevak will be out of the game.


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Name Prasnottarse Netaa Pahachaano Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Prasna - question, oottarse - answer, Netaa - leader , Pahachaano - identify 
Aim For one team to identify the leader by asking questions
Description One team will choose a great hero/leader. Each member from the other team will ask one question turn by turn. The other team will reply with a yes or no answer. From the answers the team will try to identify the leader.


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Name Ramkrushna Hindi  
Area Rectangle ü Square ü Circle  
Meaning Names of gods - Rama & Krishna
Aim Counting forward
Description Starting from one s’sevak, counting will start from one, with the following s’sevaks increasing the number by one. However, any number divisible by 3, the s’sevak says Rama instead of the number, and any number divisible by 5, the s’sevak says Krishna. If the number is divisible by 3 and 5, then he says Ram Krushna. If any s’sevak makes a mistake then he will be out of the game. The next s’sevak after him will have to correct his mistake. The last s’sevak left will be the winner.


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Name Sangh Khel Hindi  
Area Rectangle   Square ü Circle ü
Meaning Sangh Games
Aim Each s’sevak to name a sangh khel
Description Starting from one s’sevak, he will say a name of a khel, then the next s’sevak will say one and so forth. Any s’sevaks who cannot name one or repeats a khel already said will be out of the game. The game will continue until one s’sevak remains, and he will be the winner. 


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Name Vyakti Pahachaano Hindi  
Area Rectangle   Square   Circle ü
Meaning Vyakti - person, pahachaano - identify
Aim For one s’sevak to identify other s’sevaks
Description One s’sevak will be blind-folded, and he will wander around until he comes across a s’sevak. He will ask one question to that s’sevak. From the reply, he has to identify the s’sevak. The s’sevak who can identify the most s’sevaks will be the winner.


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Name Viparit Sankhya Hindi  
Area Rectangle ü Square ü Circle  
Meaning Reverse counting
Aim To count backwards
Description Starting from one s’sevak, who will say the large number chosen by the shikshak, the next s’sevaks will each decrease this number by one every time. If any s’sevak makes a mistake then he will be out of the game. The next s’sevak after him will have to correct his mistake.