Pursuit Games | Games Played in Mandal | Games Played Sitting Down | Individual Games | Physical Contact Games | Two Team Games | Dand Games
|
Aakash Panee Jameen Agni | Aisaa Karo Vaisaa Karo | Andhene Vastu Rakhanaa | Ghodaa Paanee | Khambese Bacho | Khayenge | Pattar Girana | Neer Teer | Netaa Pahachaano | Nischit Antar | Prasnottarse Netaa Pahachaano | Ramkrushna | Sangh Khel | Vyakti Pahachaano | Viparit Sankhya
|
Name |
Aakash Panee Jameen Agni |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
‘Aakash’
- sky, ‘Panee’ - water, ‘Jameen’ - ground, ‘Agni’ - fire |
Aim |
For
each s’sevak to name a living being. |
Description |
One
s’sevak will go to each s’sevak and say either aakash, panee, jameen or
agni. The s’sevaks have to reply by naming a living being. For example,
if s’sevaks says Panee then s’sevaks can reply by saying maghar (crocodile).
S’sevaks cannot say fish, because there many different species of fish.
S’sevaks have to be specific. Also, they should not reply if Agni is said,
because no living being is alive in fire. If any s’sevaks makes a mistake
they will be out of the game. |
|
Go to top
|
Name |
Aisaa Karo Vaisaa Karo |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Do
it this way or that way |
Aim |
To
only follow the shikshaks actions when he says Aisaa Karo |
Description |
Shikshak
will shout Aisaa Karo or Vaisaa Karo and does an action like raise both
his hands. S’sevaks follow his actions only if he says Aisaa Karo. Those
s’sevaks who does the action in vaisaa karo or don’t do the action in aisaa
karo will be out of the game. |
|
Go to top
|
Name |
Andhene Vastu Rakhanaa |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
2 Circles |
ü |
Meaning |
Andhene
- blind-person, Vastu - objects, Rakhanaa - place |
Aim |
For
each s’sevak to pace an object in a small circle whilst blind-folded. |
Description |
All
s’sevaks will on the perimeter of a large circle. Turn by turn each s’sevak
will be blind-folded, and will be asked to place an object inside a smaller
circle. Those s’sevaks who fail place the object inside the smaller circle
will be out of the game. |
|
Go to top
|
Name |
Ghodaa Paanee |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Ghoodaa
- horse, Paanee - water |
Aim |
For
the Ghodaa to go for the water |
Description |
The
game is played in pairs. One s’sevak will make a fist, but with the thumb
sticking out upwards. This will act like a horse. The other s’sevak will
hold his hands together in namaste position, and rubbing the palms of his
hands continuously. This will act as water. The horse and water will be
fairly close together. When kuru is given, the horse will try to go for
the water, by slapping his opponent’s back of the hand. If the horse gets
the water then they retain their original position and roles, and the game
will continue, otherwise the roles will be reversed. |
|
Go to top
|
Name |
Khambese Bacho |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Khambese
- pillar, Bacho - survive |
Aim |
To
avoid getting crushed by a s’sevak |
Description |
Initially,
all s’sevaks will be sitting down tightly in a circle, with their legs
stretched out towards the centre of the circle. One s’sevak will stand
in the centre of the circle in a rigid position (as if he were a pillar)
with hands on his sides. When kuru is given, the s’sevak in the centre
will fall gently towards the s’sevaks whilst still in the rigid form. The
other s’sevaks will push him away so avoiding getting crushed. If any s’sevak
cannot push the s’sevak away, then he will swap with him. |
|
Go to top
|
Name |
Khayenge |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Khayenge
- I can eat ! |
Aim |
To
avoid getting caught out with items which are not edible |
Description |
Shikshak
will shout items to s’sevaks at a time, which are edible. The s’sevak will
respond by saying Khayenge and doing eating action. If when shikshak shouts
an item which is not edible and the s’sevaks says Khayenge or does eating
action then he will be out of the game. |
|
Go to top
|
Name |
Pattar Girana |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
|
Meaning |
Pattar
- pebble, Girana - drop |
Aim |
To
force other s’sevaks to drop their pebble. |
Description |
All
s’sevaks will have a their right arm stretched out with a pebble lying
on their right palm. Their left arm will remain behind their body. When
kuru is given, each s’sevak will use their sides of the body to push other
s’sevaks to force the pebble to drop out of their palm. The last s’sevak
left with the pebble still in their palm will be the winner. |
|
Go to top
|
Name |
Neer Teer |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
|
Meaning |
|
Aim |
To
follow the shikshak’s instructions when he shouts out either Neer or Teer. |
Description |
Initially,
all s’sevaks will stand outside the circle. When shikshak shouts out Neer
everyone will jump forward inside the circle. When Teer is shouted out
then everyone jumps backward outside the circle. You don’t do the action
if the same order is given successively. Those s’sevaks who makes a mistake
will be out of the game. |
|
Go to top
|
Name |
Netaa Pahachaano |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Netaa
means leader and Pahachaano means identify. |
Aim |
To
identify the leader |
Description |
One
s’sevak will be the leader, and another s’sevak will try to identify who
the leader is. He will be asked to close his eyes, so the leader can be
chosen. When kuru is given, the leader will start to clap or pat his head
etc, and the rest of the s’sevaks will follow his actions. The lone s’sevak
will try to find out who the leader is. |
|
Go to top
|
Name |
Nischit Antar |
Hindi |
|
Area |
Rectangle |
ü |
Square |
|
Circle |
|
Meaning |
Nischit
- determine, Antar - distance |
Aim |
For
one s’sevak to track down other s’sevaks. |
Description |
One
s’sevak will be blind-folded. He will ask each s’sevak to take 3 to 8 steps
in any direction. After the s’sevak has done that, then he will also take
the same number of steps. Once he finishes his last step, he will reach
out and try to touch the s’sevak. If he touches the s’sevak then that s’sevak
will be out of the game. |
|
Go to top
|
Name |
Prasnottarse Netaa Pahachaano |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Prasna
- question, oottarse - answer, Netaa - leader , Pahachaano - identify |
Aim |
For
one team to identify the leader by asking questions |
Description |
One
team will choose a great hero/leader. Each member from the other team will
ask one question turn by turn. The other team will reply with a yes or
no answer. From the answers the team will try to identify the leader. |
|
Go to top
|
Name |
Ramkrushna |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
|
Meaning |
Names
of gods - Rama & Krishna |
Aim |
Counting
forward |
Description |
Starting
from one s’sevak, counting will start from one, with the following s’sevaks
increasing the number by one. However, any number divisible by 3, the s’sevak
says Rama instead of the number, and any number divisible by 5, the s’sevak
says Krishna. If the number is divisible by 3 and 5, then he says Ram Krushna.
If any s’sevak makes a mistake then he will be out of the game. The next
s’sevak after him will have to correct his mistake. The last s’sevak left
will be the winner. |
|
Go to top
|
Name |
Sangh Khel |
Hindi |
|
Area |
Rectangle |
|
Square |
ü |
Circle |
ü |
Meaning |
Sangh
Games |
Aim |
Each
s’sevak to name a sangh khel |
Description |
Starting
from one s’sevak, he will say a name of a khel, then the next s’sevak will
say one and so forth. Any s’sevaks who cannot name one or repeats a khel
already said will be out of the game. The game will continue until one
s’sevak remains, and he will be the winner. |
|
Go to top
|
Name |
Vyakti Pahachaano |
Hindi |
|
Area |
Rectangle |
|
Square |
|
Circle |
ü |
Meaning |
Vyakti
- person, pahachaano - identify |
Aim |
For
one s’sevak to identify other s’sevaks |
Description |
One
s’sevak will be blind-folded, and he will wander around until he comes
across a s’sevak. He will ask one question to that s’sevak. From the reply,
he has to identify the s’sevak. The s’sevak who can identify the most s’sevaks
will be the winner. |
|
Go to top
|
Name |
Viparit Sankhya |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
|
Meaning |
Reverse
counting |
Aim |
To
count backwards |
Description |
Starting
from one s’sevak, who will say the large number chosen by the shikshak,
the next s’sevaks will each decrease this number by one every time. If
any s’sevak makes a mistake then he will be out of the game. The next s’sevak
after him will have to correct his mistake. |
|