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Games
Surya Namaskar
Samata

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Pursuit Games

Pursuit Games  |  Games Played in Mandal  |  Games Played Sitting Down  |  Individual Games  |  Physical Contact Games  |  Two Team Games  |  Dand Games

Bhai Bhai Kitna Kitna Pani  |  Chor Sipayee  |  Hathi Ke Soond  |  Langadaa  |  Kabaddi Choo  |  Kath Ghar  |  Mein Shivaji  |  Namaskar Ke Sparsha  |  Mendhak Sahatya  |  Murti  |  Sher Bakari  |  Oii  |  Vaare Sinh  |  Vish Amrit


Name Bhai Bhai Kitna Kitna Pani Hindi  
Area Rectangle ü Square ü Circle  
Meaning Brother, how high is the water level ?
Aim For the catcher to catch any on of the s’sevaks before they reach a pre-defined point
Description Initially, all s’sevaks will stand at one end of the area and all face one direction, with the catcher standing at least three metres in front of the s’sevaks. The s’sevaks will be standing in a semi-circular fashion, so they are equally same distance away from the catcher. When kuru is given, the s’sevaks will shout out "Bhai Bhai Kitna Kitna Pani Hey?". The catcher will reply "Itna Itna Pani Hey", and move his hands along his body to indicate the level of the water. This question and reply will continue until the catcher indicates the water level to be above his head, at which point the catcher will turn around and chase the s’sevaks. If he catches a s’sevaks before he reaches a pre-defined point then that s’sevak will become the catcher, otherwise the catcher will retain his role.


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Name Chor Sipayee Hindi  
Area Rectangle   Square ü Circle  
Meaning ‘Chor’ - thief, ‘Sipayee’- police.
Aim For the Sipayee to catch the Chor
Description Initially, all s’sevaks except the chor and the sipayee will stand in a grid formation, facing the same way so that there is a s’sevak at every horizontal and vertical interaction. The s’sevaks will also have their arms in a horizontal position, thereby forming a number of ‘channels’. These channels are the only forms of travel for both the chor and sipayee. They are not allowed to go under the arms of the s’sevaks. When kuru is given, the sipayee will try to catch the chor, and at the same time the shikshak will shout out three different orders, ‘Dakshina Vrut, Vama Vrut or Ardha Vrut’ to the s’sevaks, so the channels keep changing. 


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Name Hathi Kee Soond Hindi  
Area Rectangle ü Square ü Circle ü
Meaning ‘Hathi’ - elephant - ‘Soond’ - the trunk of the elephant
Aim For the catcher to catch all of the s’sevaks using his ‘trunk’
Description All s’sevaks including the catcher will be inside the area. The catcher will be imitating an elephant. This is done by holding his nose with one hand, thus creating a loop, and placing his other arm through the loop, hence imitating the elephants trunk. When kuru is given the catcher will attempt to catch all s’sevaks by using his ‘trunk’. Those s’sevaks caught or who step outside the area will be out of the game.


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Name Langadaa Hindi  
Area Rectangle ü Square ü Circle ü
Meaning ‘Langadaa’ - hopping
Aim For the catcher to catch all s’sevaks in the area
Description Initially, all s’sevaks including the catcher will be inside the area. The catcher can only hop, whilst the rest of the s’sevaks can run. When kuru is given the catcher will attempt to catch the s’sevaks by touching his foot against the s’sevak. Those s’sevaks caught or who step outside the area will be out of the game.


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Name Kabaddi Choo Hindi  
Area Rectangle ü Square ü Circle ü
Meaning  
Aim For the team outside the area to catch as many members of team inside the area
Description Initially, one team will be outside the area, and the other team will be inside the area. When kuru is given, the s’sevaks in the outer team will enter the area and will attempt to catch as many s’sevaks as possible whilst saying kabaddi, kabaddi in one breadth. The s’sevaks who are caught or step outside the area will be out of the game. Note, the catcher has to continue saying kabaddi until returns back to his position, otherwise the s’sevaks caught will be allowed to resume the game.


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Name Kath Ghar Hindi  
Area Rectangle   Square   Circle ü
Meaning ‘Kath’ - , and ‘Ghar’ - house. Bird cage
Aim For the s’sevaks forming the kath ghar to trap other s’sevaks in the ghar when they pass through it.
Description All s’sevaks will be standing on the circle, including the three s’sevaks who forms a kath ghar by holding each other’s hand above their heads. When kuru is given the rest of the s’sevaks will run around the circle, passing through the kath ghar one by one. When the whistle is blown, the s’sevaks forming the kath ghar will lower their arms. Any s’sevak caught inside the kath ghar will be out of the game. The game will continue with the kath ghar being free to pass through, again.


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Name Mein Shivaji Hindi  
Area Rectangle   Square ü Circle  
Meaning "I am Shivaji". The great person, Shivaji from Maharashtra, who defeated the Moguls with his tiny army and tactical warfare, and who was crowned king in 1674.
Aim For the catcher to pursue the s’sevak who is Shivaji, and catch him.
Description All s’sevaks will be inside the area, including the catcher and one s’sevak who will be nominated as Shivaji. When kuru is given the catcher will chase Shivaji. The rest of the s’sevaks will try to save Shivaji by passing between the catcher and Shivaji, and shouting out "Mein Shivaji". Immediately, the s’sevak who passed between the two will become the new Shivaji, and the catcher will try to chase that s’sevak. If Shivaji gets caught, then the games stops, and new catcher and Shivaji are named before the game resumes again. Note, at any given time there can only be one catcher and Shivaji, and also other s’sevaks can only shout out "Mein Shivaji" when they clearly pass between the catcher and Shivaji, and not before or after.


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Name Namaskar Ke Sparsha Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Namaskar means welcome/greeting and sparsha means to touch.
Aim For the catcher to catch all the s’sevaks whilst in the Namaste position.
Description All s’sevaks including the catcher will be inside the area. The catcher will place his hands together as in Namaste position, but with the arms stretched out. When kuru is given the catcher will attempt to catch all the s’sevaks. Those s’sevaks caught or who step outside the area will be out of the game.


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Name Mendhak Sahayta Hindi  
Area Rectangle ü Square ü Circle ü
Meaning ‘Mendhak’ - frog, ‘Sahayta’ - helper/assistant
Aim For the mendhak and his sahaytas to catch as many s’sevaks as possible
Description Initially, all s’sevaks will be inside the circle. There will be three catchers. Two in mendhak (frog) position and one in langadi (hopping) position. When kuru is given, the three catchers will try to catch as many s’sevaks as possible. Those s’sevaks caught or who step outside the area will be out of the game.


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Name Murti Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Murti - statue
Aim For the catcher to spot all s’sevaks not in murti position before they reach him.
Description Initially, the catcher will be at one end of the area, standing stationary with his back facing the rest of the s’sevaks. The rest of the s’sevaks will be at the other end of the area facing in the same direction as the catcher and standing in a row. When kuru is given, the s’sevaks will start to match towards the catcher. Everytime the catcher turns round to look at the s’sevaks, they should all stand as a murti. The catcher will repeatedly turn round to catch the s’sevaks, until he spots all s’sevaks not in murti position. The other s’sevaks will try to touch the catcher’s head without getting caught.


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Name Sher Bakari Hindi  
Area Rectangle   Square   Circle ü
Meaning ‘Sher’ - tiger, ‘Bakari’- goat.
Aim For the Sher to catch the Bakari
Description There are two versions of this game. In the first version, all s’sevaks except one s’sevak being the sher and another s’sevak being the bakari will stand in a circle, holding the adjacent s’sevaks hand. The Sher will be outside the circle, whilst the bakari will be inside the circle. When kuru is given, the Sher will try to catch the Bakari. The s’sevaks on the circle will use their arms to stop the sher from proceeding, but allowing the bakari to move in and out of the circle. Note, the s’sevaks on the circle are not allowed to move from their spot, or use their legs to stop the sher. The game will continue until bakari gets caught, otherwise the roles will be changed if after some certain time, the bakari never gets caught.

In the second version, all the s’sevaks will be inside the circle as bakaris, except one s’sevak the sher who will be outside the circle. When kuru is given the sher will try to force all the bakaris out of the circle. The bakaris are allowed to slap the sher flat handed on the sher’s back or back of the legs only, to deter the sher. The bakaris are not allowed to hold on to the sher or each other. 



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Name Oii Hindi  
Area Rectangle ü Square   Circle  
Meaning Ouch!
Aim For the catcher to catch any one s’sevaks before he reaches a pre-defined point.
Description Initially, the catcher will be at one end of the area, standing stationary with his back facing the rest of the s’sevaks. The rest of the s’sevaks will be at the other end of the area facing in the same direction as the catcher and standing in a row. When kuru is given, the s’sevaks will start to match towards the catcher, and at the same time s’sevak at one end will touch adjacent s’sevaks shoulder, who will in turn touch the s’sevaks shoulder standing next to him, and so on. When the last s’sevaks shoulder gets touched, he will shout out "Oii". Immediately, the catcher will turn around and chase the s’sevaks. If he catches a s’sevaks before he reaches a pre-defined point then that s’sevak will become the catcher, otherwise the catcher will retain his role.


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Name Vaare Sinh Hindi  
Area Rectangle ü Square ü 2 Circles ü
Meaning ‘Vare’ - well done - ‘Sinh’ - Lion - "Well done lion"
Aim For the s’sevaks outside the bigger circle to step inside the smaller circle, and slap the s’sevak who is in the smaller circle on his back only.
Description Initially, one s’sevak (Sinh) will be inside the smaller circle, sitting in a mendhak (frog) position, and the rest of the s’sevaks will be outside the bigger circle. When kuru is given s’sevaks will step inside the circle and try to slap the sinh. on his back. When they slap him on his back, they have to shout out Vaare Sinh.

The sihn will try to avoid being slapped by rotating around quickly. He will also try catch the other s’sevaks with his feet when they step inside the circle. If any s’sevak is caught, then he take the sinh’s position in the small circle..



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Name Vish Amrit Hindi  
Area Rectangle ü Square ü Circle ü
Meaning ‘Vish’ - poison, ‘Amrit’ - nectar
Aim For the catcher(s) to catch as many s’sevaks as possible by giving them the poison
Description All s’sevaks including the catcher(s) will be inside the area. When kuru is given s’sevaks will avoid getting caught by squatting down when the catcher approaches them. Whilst in the squatting position, the catcher will place his hand on the s’sevak and say Vish. From now on this s’sevak is poisoned have to remain stationary, until another s’sevak comes, places his hand on his head and says Amrit. The s’sevak is now free to help other s’sevaks who are poisoned being cautious of not getting caught by the catcher again. Those s’sevaks caught whilst on their feet, or who step outside the area will be out of the game.


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