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Games
Surya Namaskar
Samata

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Two Team Games

Pursuit Games  |  Games Played in Mandal  |  Games Played Sitting Down  |  Individual Games  |  Physical Contact Games  |  Two Team Games  |  Dand Games

Aahvaan  |  Aparichit Saathee  |  Akhand Lambee Kood  |  Dand Fenk  |  Damaroo Daud  |  Khandahar Kood  |  Patthar Vahan  |  Raam - Raavan  |  Rasshee Kheencha  |  Saathi Chalo |  Sarpa Nidra  |  Surang  |  Udatee Machhallee


Name Aahvaan Hindi  
Area Rectangle ü Square ü Circle ü
Meaning  
Aim  
Description Two teams will be gathered in adjacent rectangular areas. One at a time the s’sevaks from each team in turn shall enter the opponents areas and attempt to touch a member of the opposing team before returning. Only those s’sevaks who are touched can attempt to stop the catcher from returning to his area. Points are scored for either a successful touch and return, or for preventing s’sevaks from returning to their areas. The team with the most points win.


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Name Aparichit Saathee Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Aparichit - Introduction - Lets introduce each other
Aim S’sevaks with the same number from the same team will try and get together, form a pair and sit down. The last pair to get together will be out
Description S’sevaks in each team will be allocated a unique number. The two teams will then be distributed in the area. When the shikshak whistle is blown, s’sevaks from both of the teams with the same number must get together and form a pair. The last pair to get together will be out. 


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Name Akhand Lambee Kood Hindi  
Area Rectangle ü Square ü Circle  
Meaning Combined Jumping competition
Aim A team will all take a series of successive jumps. The team with the longest combined jumps will win.
Description The first s’sevak from each team will take a standing jump. The second s’sevak will then take a jump from where the first s’sevak landed. The third from where the second landed. So on and so forth until all s’sevaks have jumped. The team with the longest combined jumps will win.


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Name Dand Fenk Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Throw the Dand
Aim Test of courage and skill of catching and throwing a Dand
Description Two teams will, each with a Dand will be situated in their separate areas. When the whistle is blown, one s’sevak in each team will throw the dand into the air and at the same time will shout the name of a part of the body. In response, one of the other s’sevaks from the same team must catch the dand and touch it to the appropriate part of the body. The first team to complete the process scores a point. The team to score the most points wins


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Name Damaroo Daud Hindi  
Area Rectangle ü Square   Circle  
Meaning Run the race path shaped like the Damaroo drum. The damaroo can be seen commonly in pictures of Lord Shiva where in one hand he is holding the damaroo drum.
Aim Two teams will race against each other. The race path is shaped like a Damoroo Duad and the first team whose players have completed the race path will be the team to win
Description The damaroo when viewed at a certain angle forms the shape of the number 8. Two teams will be facing each other and both will have equal numbers. When the whistle is blown the first s’sevak from each team will run a figure of eight, making sure he runs behind own team and around the opposing team during his run, before returning to his own position. Once the first s’sevak reaches his position, the second s’sevak does the same and so on until all the s’sevaks have had a turn. The first team to finish wins.


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Name Khandahar Kood Hindi  
Area Rectangle ü Square ü Circle  
Meaning Jump over the hurdle
Aim Two teams will be competing against each other in a relay race where an object will be place midway between the team and the marker. The object may be physical e.g a hurdle or an activity e.g. 5 push ups.
Description Two teams will be appropriately positioned to begin this race. When the whistle is blown the first s’sevaks in each team will run to the marker in the boundary and place the stone on the marker. When he returns to the team the next s’sevak will commence running. He will run to the marker, pick up the stone and return it to the next runner. He will then run to the marker and place the stone on the marker,. So on and so forth the relay race will continue. However there will also be an object placed mid way between the team and the marker, where the runner will need to jump or conduct an activity e.g. 5 press up’s as part of the race. The first team to finish will win the race.


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Name Patthar Vahan Hindi  
Area Rectangle ü Square ü Circle  
Meaning Stone Relay
Aim Two teams will be competing against each other in a relay race where a stone (relay race baton) is continually placed and returned in this race
Description Two teams will be appropriately positioned to begin this race. When the whistle is blown the first s’sevaks in each team will run to the marker in the boundary and place the stone on the marker. When they return to the team the next s’sevak will commence running. He will run to the marker, pick up the stone and return it to the next runner. He will then run to the marker and place the stone on the marker,. So on and so forth the relay race will continue. The first team to finish will win the race.


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Name Raam - Raavan Hindi  
Area Rectangle ü Square ü Circle  
Meaning Two teams each named ‘Ram’ & ‘Raavan’ - key characters from the great epic Ramayanna
Aim To catch or run away from your opposing team based on the team name given by the Shikshak. 
Description The two teams named Raam and Ravaana will each be standing in separate lines so that players on both teams are next to each other. When the order Raam is given the Raam s’sevaks will attempt to run to the edge of the boundary as soon as possible. At the same time the Ravaan s’sevaks will try and catch the Raam s’sevaks. Similarly when the Raavan order is given, the Raavan s’sevaks will run and the Raam s’sevaks will attempt to catch them. S’sevaks caught will be out. If the order Raja is given then nobody should move, those that do move will be out. The team with the most number of s’sevaks remaining will win.


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Name Rasshee Kheencha Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Rope Pull (Tug of War)
Aim Team work and test of team strength. 
Description Two teams will be lined up at either side of a single rope, in the middle of which is tied a handkerchief. When the whistle is blown the teams will pull the rope. The team which pulls it enough for the handkerchief to pass a predefined point wins.


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Name Saathi Chalo Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Lets walk together
Aim S’sevaks with different numbers will try and get together, form a chain and report them to the shikshak 
Description S’sevaks in each team will be allocated a unique number. The two teams will then be distributed in the area. When the shikshak shouts out a series of numbers, s’sevaks with those teams from the same team will need to form a chain and report themselves to the shikshak. 


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Name Sarpa Nidra Hindi  
Area Rectangle ü Square ü Circle ü
Meaning ‘Sarpa’ - Snake, ‘Nidra’ -Sleep
Aim Two teams will form a human snake as per description below, and then will participate in the ‘sleep snake race’ and ‘awaken sleep’. The first to forms the snake will be the winner.
Description The first player puts his left hand between his legs. The second s’sevak will then hold the first s’sevak left hand with his right hand, whilst also placing his own left hand between his own legs. The third s’sevak does exactly the same as the second and so forth until the whole team has formed a ‘snake’. The ‘sleep race’ is when the last s’sevak lies down as everyone moves back. As soon as the last s’sevak is flat on his back As soon as the last is on his back, the second s’sevak will start to lie on his back and so on until the whole team is on the ground. Note, the link between the s’sevaks should not break. The ‘awaken’ race is too see which team can stand up first. To stand up, the last s’sevak to lie flat on the ground on the ground will be the first to stand up and so on until the whole team is standing.


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Name Surang Hindi  
Area Rectangle ü Square ü Circle ü
Meaning Tunnel
Aim Test of courage as s’sevak walk through a human tunnel as they get slapped on their backs
Description Two teams will be standing in parallel lines facing each other. Starting at one end, one s’sevak at a time from each team in turn will pass through the ‘tunnel’. Whilst they do so, the remaining s’sevaks who will be standing on their lines, must slap with a flat hand the s’sevak passing through the ‘tunnel’ as hard as they can


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Name Udatee Machhallee Hindi  
Area Rectangle ü Square ü Circle  
Meaning ‘Udatee’ -Flying Machhalle ‘Fish’
Aim Work within a team to ensure a human hand bridge path is formed to enable a s’sevak to reach a predefined marker. The first team to reach that marker wins
Description In each team a s’sevak will be nominated as the ‘fish’. The other members of the team will form two parallel lines facing each other, in which the s’sevak directly opposite each other will form pairs by joining hands. Thus each team will have formed a bridge. The ‘fish’ will then jump upwards and forwards thus making it move along the bridge. Once the fish passes through the first set of s’sevaks they will run to the end of the line before the fish gets there.