Two Team Games
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Pursuit Games | Games Played in Mandal | Games Played Sitting Down | Individual Games | Physical Contact Games | Two Team Games | Dand Games
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Aahvaan | Aparichit Saathee | Akhand Lambee Kood | Dand Fenk | Damaroo Daud | Khandahar Kood | Patthar Vahan | Raam - Raavan | Rasshee Kheencha | Saathi Chalo | Sarpa Nidra | Surang | Udatee Machhallee
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Name |
Aahvaan |
Hindi |
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Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
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Aim |
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Description |
Two
teams will be gathered in adjacent rectangular areas. One at a time the
s’sevaks from each team in turn shall enter the opponents areas and attempt
to touch a member of the opposing team before returning. Only those s’sevaks
who are touched can attempt to stop the catcher from returning to his area.
Points are scored for either a successful touch and return, or for preventing
s’sevaks from returning to their areas. The team with the most points win. |
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Name |
Aparichit Saathee |
Hindi |
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Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Aparichit
- Introduction - Lets introduce each other |
Aim |
S’sevaks
with the same number from the same team will try and get together, form
a pair and sit down. The last pair to get together will be out |
Description |
S’sevaks
in each team will be allocated a unique number. The two teams will then
be distributed in the area. When the shikshak whistle is blown, s’sevaks
from both of the teams with the same number must get together and form
a pair. The last pair to get together will be out. |
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Name |
Akhand Lambee Kood |
Hindi |
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Area |
Rectangle |
ü |
Square |
ü |
Circle |
|
Meaning |
Combined
Jumping competition |
Aim |
A
team will all take a series of successive jumps. The team with the longest
combined jumps will win. |
Description |
The
first s’sevak from each team will take a standing jump. The second s’sevak
will then take a jump from where the first s’sevak landed. The third from
where the second landed. So on and so forth until all s’sevaks have jumped.
The team with the longest combined jumps will win. |
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Name |
Dand Fenk |
Hindi |
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Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Throw
the Dand |
Aim |
Test
of courage and skill of catching and throwing a Dand |
Description |
Two
teams will, each with a Dand will be situated in their separate areas.
When the whistle is blown, one s’sevak in each team will throw the dand
into the air and at the same time will shout the name of a part of the
body. In response, one of the other s’sevaks from the same team must catch
the dand and touch it to the appropriate part of the body. The first team
to complete the process scores a point. The team to score the most points
wins |
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Name |
Damaroo Daud |
Hindi |
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Area |
Rectangle |
ü |
Square |
|
Circle |
|
Meaning |
Run
the race path shaped like the Damaroo drum. The damaroo can be seen commonly
in pictures of Lord Shiva where in one hand he is holding the damaroo drum. |
Aim |
Two
teams will race against each other. The race path is shaped like a Damoroo
Duad and the first team whose players have completed the race path will
be the team to win |
Description |
The
damaroo when viewed at a certain angle forms the shape of the number 8.
Two teams will be facing each other and both will have equal numbers. When
the whistle is blown the first s’sevak from each team will run a figure
of eight, making sure he runs behind own team and around the opposing team
during his run, before returning to his own position. Once the first s’sevak
reaches his position, the second s’sevak does the same and so on until
all the s’sevaks have had a turn. The first team to finish wins. |
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Name |
Khandahar Kood |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
|
Meaning |
Jump
over the hurdle |
Aim |
Two
teams will be competing against each other in a relay race where an object
will be place midway between the team and the marker. The object may be
physical e.g a hurdle or an activity e.g. 5 push ups. |
Description |
Two
teams will be appropriately positioned to begin this race. When the whistle
is blown the first s’sevaks in each team will run to the marker in the
boundary and place the stone on the marker. When he returns to the team
the next s’sevak will commence running. He will run to the marker, pick
up the stone and return it to the next runner. He will then run to the
marker and place the stone on the marker,. So on and so forth the relay
race will continue. However there will also be an object placed mid way
between the team and the marker, where the runner will need to jump or
conduct an activity e.g. 5 press up’s as part of the race. The first team
to finish will win the race. |
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Name |
Patthar Vahan |
Hindi |
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Area |
Rectangle |
ü |
Square |
ü |
Circle |
|
Meaning |
Stone
Relay |
Aim |
Two
teams will be competing against each other in a relay race where a stone
(relay race baton) is continually placed and returned in this race |
Description |
Two
teams will be appropriately positioned to begin this race. When the whistle
is blown the first s’sevaks in each team will run to the marker in the
boundary and place the stone on the marker. When they return to the team
the next s’sevak will commence running. He will run to the marker, pick
up the stone and return it to the next runner. He will then run to the
marker and place the stone on the marker,. So on and so forth the relay
race will continue. The first team to finish will win the race. |
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Name |
Raam - Raavan |
Hindi |
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Area |
Rectangle |
ü |
Square |
ü |
Circle |
|
Meaning |
Two
teams each named ‘Ram’ & ‘Raavan’ - key characters from the great epic
Ramayanna |
Aim |
To
catch or run away from your opposing team based on the team name given
by the Shikshak. |
Description |
The
two teams named Raam and Ravaana will each be standing in separate lines
so that players on both teams are next to each other. When the order Raam
is given the Raam s’sevaks will attempt to run to the edge of the boundary
as soon as possible. At the same time the Ravaan s’sevaks will try and
catch the Raam s’sevaks. Similarly when the Raavan order is given, the
Raavan s’sevaks will run and the Raam s’sevaks will attempt to catch them.
S’sevaks caught will be out. If the order Raja is given then nobody should
move, those that do move will be out. The team with the most number of
s’sevaks remaining will win. |
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Name |
Rasshee Kheencha |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Rope
Pull (Tug of War) |
Aim |
Team
work and test of team strength. |
Description |
Two
teams will be lined up at either side of a single rope, in the middle of
which is tied a handkerchief. When the whistle is blown the teams will
pull the rope. The team which pulls it enough for the handkerchief to pass
a predefined point wins. |
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Name |
Saathi Chalo |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Lets
walk together |
Aim |
S’sevaks
with different numbers will try and get together, form a chain and report
them to the shikshak |
Description |
S’sevaks
in each team will be allocated a unique number. The two teams will then
be distributed in the area. When the shikshak shouts out a series of numbers,
s’sevaks with those teams from the same team will need to form a chain
and report themselves to the shikshak. |
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Name |
Sarpa Nidra |
Hindi |
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Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
‘Sarpa’
- Snake, ‘Nidra’ -Sleep |
Aim |
Two
teams will form a human snake as per description below, and then will participate
in the ‘sleep snake race’ and ‘awaken sleep’. The first to forms the snake
will be the winner. |
Description |
The
first player puts his left hand between his legs. The second s’sevak will
then hold the first s’sevak left hand with his right hand, whilst also
placing his own left hand between his own legs. The third s’sevak does
exactly the same as the second and so forth until the whole team has formed
a ‘snake’. The ‘sleep race’ is when the last s’sevak lies down as everyone
moves back. As soon as the last s’sevak is flat on his back As soon as
the last is on his back, the second s’sevak will start to lie on his back
and so on until the whole team is on the ground. Note, the link between
the s’sevaks should not break. The ‘awaken’ race is too see which team
can stand up first. To stand up, the last s’sevak to lie flat on the ground
on the ground will be the first to stand up and so on until the whole team
is standing. |
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Name |
Surang |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
ü |
Meaning |
Tunnel |
Aim |
Test
of courage as s’sevak walk through a human tunnel as they get slapped on
their backs |
Description |
Two
teams will be standing in parallel lines facing each other. Starting at
one end, one s’sevak at a time from each team in turn will pass through
the ‘tunnel’. Whilst they do so, the remaining s’sevaks who will be standing
on their lines, must slap with a flat hand the s’sevak passing through
the ‘tunnel’ as hard as they can |
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Name |
Udatee
Machhallee |
Hindi |
|
Area |
Rectangle |
ü |
Square |
ü |
Circle |
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Meaning |
‘Udatee’
-Flying Machhalle ‘Fish’ |
Aim |
Work
within a team to ensure a human hand bridge path is formed to enable a
s’sevak to reach a predefined marker. The first team to reach that marker
wins |
Description |
In
each team a s’sevak will be nominated as the ‘fish’. The other members
of the team will form two parallel lines facing each other, in which the
s’sevak directly opposite each other will form pairs by joining hands.
Thus each team will have formed a bridge. The ‘fish’ will then jump upwards
and forwards thus making it move along the bridge. Once the fish passes
through the first set of s’sevaks they will run to the end of the line
before the fish gets there. |
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